Everything you need on one playful card
Level cards act like tiny adventure posters. They show the environment, difficulty, objectives, and strategy focus in a single view so you can choose the right challenge for each play session.
World style
Each card uses colours and shapes that match its world: leafy greens for Forest, neon signs for City, metal textures for Junkyard, and glowing blues for Underground tunnels. This helps younger players remember where they left off.
Objectives panel
The objectives area shows the main goal, fruit goal, and time challenge in simple language. A row of small stars and medal icons highlights which goals you have already completed and which are still waiting.
Strategy & power-up tips
Each card includes quick advice, such as when to cut early, when to wait, and whether a power-up will truly help. This keeps power-ups from becoming a shortcut you rely on too early.