Meet the Nommies – Your Puzzle-Smart Sidekicks

Discover Om Nom’s seven clever helpers in Cut the Rope 2. Each Nommie brings a unique power that helps Canadian players and families glide over gaps, launch candy, burn obstacles, and grab every last star.

Use this friendly guide to learn what each Nommie does, when to call them in, and how to combine their abilities for genius physics-based solutions.

7 Nommies
Each with a signature ability
Puzzle boosts
Stars, fruit, medals and more
C Family play
Great for co-op brainstorming
Nommies overview

How Nommies change every puzzle

Instead of repeating the same rope-cutting tricks, Nommies turn each level into a fresh mini-adventure. They add moving platforms, surprise jumps, flaming shortcuts, and airlifts that invite you to experiment and replay.

What Nommies actually do

  • Add new rules to familiar Cut the Rope 2 mechanics like gravity, swinging, and timing.
  • Create new paths for candy and Om Nom through bridges, launches, and lifts.
  • Unlock hidden stars, fruit, and medals when you use their powers creatively.
  • Support family problem-solving by giving kids and adults different roles to try.

How to learn Nommies fast

  • Play the same level a few times, each run focusing on one helper.
  • Watch what happens if you do nothing for a moment before cutting any rope.
  • Tap, drag, and interact gently to see each Nommie’s full range of motion.
  • Talk through your plan: “First Roto, then Lick, then cut the rope” to build good habits.
Ability encyclopedia

The seven Nommies and how to use them

Each helper has an ability, ideal puzzle situations, common beginner mistakes, and smart combos with other Nommies.

Roto The Airlift Expert

Air paths

Carries Om Nom and objects safely over danger zones

Ability

Roto glides along a set path while holding Om Nom or objects. Think of Roto as a slow, steady helicopter that you can park exactly where you need it.

Puzzle applications

  • Carry Om Nom across spikes, pits, and water.
  • Float under dangling candy to catch it mid-air.
  • Hold Om Nom near floating stars or fruit while you cut ropes above.

Best situations

Use Roto when stars or candy sit in awkward mid-air positions or when the floor is covered in hazards.

Common mistakes

  • Dropping too early and missing the last star.
  • Parking Roto in a spot where Om Nom blocks the candy instead of catching it.
  • Forgetting that Roto can carry objects, not just Om Nom.

Recommended combinations

Pair Roto with Lick or Blue to move between air routes and bridges or stacks.

Strategy example: Let Roto lift Om Nom above a row of stars, then cut a side rope so the candy swings across and bumps into Om Nom while Roto hovers.

Lick The Bridge Builder

Forest & tunnels

Creates temporary tongue bridges to cross gaps

Diagram showing a tongue bridge stretching across a gap so candy can roll safely
Lick can turn dangerous gaps into safe paths for candy and Om Nom.

Ability

Lick uses a long, sticky tongue to form a firm platform. Candy can roll along it, and Om Nom can rest on it just like a wooden plank.

Puzzle applications

  • Build bridges over spikes, water, and pits.
  • Redirect rolling candy toward extra stars or fruit.
  • Catch falling objects and hold them in place for later.

Best situations

Use Lick when the level has big open gaps or when candy keeps rolling off the stage.

Common mistakes

  • Placing the bridge too late, so candy has already fallen.
  • Making the bridge too flat or too steep, missing key stars.
  • Forgetting you can build a bridge for Om Nom himself, not just candy.

Recommended combinations

Combine Lick with Toss: throw candy onto the tongue bridge and let it roll gently into Om Nom.

Blue The Lifter

Vertical routes

Stacks copies of itself to reach high places

Ability

Tap Blue to multiply. Each new Blue adds another layer to a living elevator that can push Om Nom, candy, or objects upward.

Puzzle applications

  • Lift Om Nom up toward high stars or floating medals.
  • Raise candy into a better swinging position before cutting ropes.
  • Push buttons or switches that sit on top of platforms.

Best situations

Reach for Blue when your goals are clearly above you and simple rope swings are not enough.

Common mistakes

  • Spamming too many Blues and launching candy too high.
  • Creating Blues on the wrong side of an obstacle.
  • Forgetting you can delay taps to time when Om Nom reaches a star.

Recommended combinations

Stack Blue under a candy held by ropes, then cut the rope when the height lines up with a row of stars or a Lick bridge.

Strategy example: Use Blue to push Om Nom right under a fruit, then let Boo scare him sideways into the candy.

Toss The Thrower

Junkyard tricks

Fires candy and objects along curved paths

Ability

Toss uses a powerful flick to launch candy or items into the air. The throw follows a curved arc, which is perfect for tricky angles.

Puzzle applications

  • Send candy directly to Om Nom when no rope connects them.
  • Hit switches tucked into corners or behind walls.
  • Bounce candy off walls to collect out-of-the-way stars.

Best situations

Use Toss in levels where the shortest path is blocked and you need a trick shot to win.

Common mistakes

  • Triggering Toss before candy has lined up with bonus fruit.
  • Forgetting about ceiling collisions that can ruin a throw.
  • Ignoring that small angle changes can create very different arcs.

Recommended combinations

Time Toss throws with Lick bridges, letting candy land on a tongue and roll safely toward Om Nom or another star.

Strategy example: Toss the candy upward, let it bounce off a wall, land on Blue’s stack, then drift down a Lick bridge into Om Nom.

Boo The Surprising Mover

Speed bursts

Scares Om Nom into sudden movement

Ability

Boo gives Om Nom a playful scare, making him jump or move quickly in a new direction. This short burst of motion can change how he catches candy.

Puzzle applications

  • Bump Om Nom into a better catching spot at the last second.
  • Trigger chain reactions by nudging Om Nom into buttons or moving platforms.
  • Adjust the angle where Om Nom meets swinging candy.

Best situations

Use Boo when everything seems almost right, but you need a small, precise adjustment in timing or position.

Common mistakes

  • Scaring Om Nom too early, sending him away from the candy path.
  • Using Boo when the rope swing is not ready yet.
  • Overusing scares and making Om Nom bounce unpredictably.

Recommended combinations

Use Boo right after cutting a rope so Om Nom hops into the exact position where the candy will pass.

Strategy example: Roto carries Om Nom slowly, then Boo scares him forward as the candy swings in, catching both candy and final star at once.

Snailbrow The Wall Explorer

Underground & city

Rolls along walls and ceilings while pushing objects

Diagram of a shell-creature pushing candy along walls and ceilings toward stars
Snailbrow lets you move candy where flat ground cannot reach.

Ability

Snailbrow travels along walls and ceilings, pushing candy or objects as it goes. Its sticky shell keeps things from falling while it crawls.

Puzzle applications

  • Carry candy around corners and tunnels that Om Nom cannot cross.
  • Line up candy with a perfect drop point above Om Nom.
  • Slide objects into place to block hazards or hit switches.

Best situations

Use Snailbrow when stars sit near walls or when you see paths sketched along ceilings.

Common mistakes

  • Releasing candy from Snailbrow’s push at the wrong moment.
  • Forgetting that Snailbrow can move candy both up and sideways.
  • Ignoring extra stars placed along the path Snailbrow travels.

Recommended combinations

Use Snailbrow to deliver candy over a gap, then let it drop safely onto a Lick bridge or a Blue stack.

Ginger The Obstacle Burner

Blocked paths

Burns through wooden blocks and barriers

Ability

Ginger unleashes a short burst of fire that destroys specific obstacles like wooden blocks and barriers, clearing new routes for candy and Om Nom.

Puzzle applications

  • Open hidden passages that hide bonus fruit or medals.
  • Remove blocks that hold candy in the wrong spot.
  • Create shortcuts for faster time challenges.

Best situations

Turn to Ginger in levels where the correct path looks blocked or covered by wooden shapes.

Common mistakes

  • Burning blocks too early, releasing candy before you are ready.
  • Destroying a platform you actually needed for stars or fruit.
  • Forgetting that Ginger can help shave seconds off speed-run levels.

Recommended combinations

Burn a blocking piece with Ginger, then immediately use Toss or Roto to guide the now-free candy along a star-filled route.

Strategy example: Ginger clears a wood wall, Blue lifts the candy into the air, then Lick builds a final tongue bridge leading straight to Om Nom.

Advanced teamwork

Combining Nommie powers for super-smart solutions

The real magic in Cut the Rope 2 appears when you chain abilities together. Treat each level like a mini puzzle lab where you test different helper orders.

Illustrated puzzle route where multiple Nommies guide candy past stars, fruit, and obstacles
Plan your path: lift, bridge, throw, and burn obstacles to guide candy safely through every challenge.

Sample team-ups to try

  • Roto + Lick: Roto carries Om Nom into the air while Lick builds a bridge below; drop the candy from Roto’s path onto the tongue to roll through every star.
  • Blue + Boo: Use Blue to lift Om Nom, then Boo to nudge him sideways at the perfect moment to catch candy and a last-second fruit.
  • Snailbrow + Ginger: Let Snailbrow push candy along a wall toward a wooden barrier, then trigger Ginger to burn the block and release the candy into Om Nom’s mouth.
  • Toss + Lick + Blue: Toss launches candy onto a Lick bridge, which rolls it onto a Blue stack that gently raises it into the final star.

Best situations

Look for levels that show multiple helper icons or have routes that feel too complex for a single Nommie. These are perfect places to test long chains of actions.

Common mistakes

Many players try to use every Nommie at once. Instead, ask: “Which helper should act first, and which one finishes the move?” Planning the order is often the real solution.

Coaching corner

Best situations and beginner mistakes for each helper

Use this quick-reference board while you play. It is especially helpful for families sharing one device and talking through options together.

Nommie
Shines when…
Watch out for…
Roto
You need a calm air route over danger or to hover near hanging stars.
Dropping Om Nom while the candy is still too far away.
Lick
Gaps, rivers, or spikes sit between candy and Om Nom.
Placing the tongue at a bad angle so the candy rolls off the stage.
Blue
Stars and fruit float high above the ground.
Tapping too fast, so the stack launches candy beyond the target.
Toss
The straight path is blocked and you need a curved throw.
Triggering Toss before the right angle or height is set.
Boo
You are almost in the perfect place but need a tiny nudge.
Scaring Om Nom while candy is still swinging wildly.
Snailbrow
Candy needs to hug walls or ceilings to grab stars.
Letting Snailbrow roll past the best release point.
Ginger
Wooden pieces block secret routes or medals.
Burning blocks before planning where the candy will fall next.
Puzzle Lab highlights

Nommie strategy examples for stars, fruit, and medals

Use these patterns as inspiration, then explore more in our full Puzzle Lab strategies section.

Collecting fruit efficiently

Many Canadian players chase the candy first and ignore fruit. Flip that habit: plan a fruit route using Nommies, then finish with a clean candy catch.

  • Use Snailbrow to push candy past fruit positioned on walls.
  • Let Blue lift Om Nom so he can catch fruit from above before the candy arrives.
  • Create a gentle slope with Lick so candy rolls past multiple fruit pieces in one run.

Winning time challenges

When the clock matters, Nommies help you skip slow sections and reach the goal quickly.

  • Use Ginger early to burn away extra routes you do not need.
  • Let Roto carry Om Nom directly to the final catching point while you cut ropes above.
  • Tap Blue just enough to reach stars without bouncing too high and wasting time.

Securing medals and full stars

To earn medals, you usually need all stars plus extra goals like fruit or time limits. Nommies keep each run efficient.

  • Plan a three-part route: stars first, fruit second, final candy catch last.
  • Use Toss or Roto to repeat sections of a level without restarting completely.
  • Mix Boo and Lick for tiny adjustments so Om Nom collects that “almost impossible” last star.

Ready to put these helpers to work across every world?

Follow the Level Puzzle Map
Meet your crew

Meet your new puzzle friends

The Nommies make every Cut the Rope 2 adventure fresh, playful, and surprising. With airlifts, bridges, fire, wall-rides, and clever scares, you can solve levels in ways that feel uniquely your own.

Whether you are a new player in Canada or a long-time fan sharing the game with your family, try every ability at least once per level. You will uncover secret routes, faster solutions, and more medals than you expected.